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    Sticky: I'm happy i learned to light using mental ray and...

    I'm happy i learned to light using mental ray and that this forum was always here to help. No one was ever unkind or unprofessional and i never asked a question that was not answered to my...
  2. depending on the situation it can be a very cheap...

    depending on the situation it can be a very cheap way to texture. i would like to see it added as a feature

    thanks(:
  3. hi maxt. i don't find on your site a detailed...

    hi maxt.
    i don't find on your site a detailed explanation of the rombo material or its usage and ui. Is that available?


    thanks
    ron
  4. not sure this will be useful for you but when i...

    not sure this will be useful for you but when i had this problem i was working with a really large scene. So i scaled the scene down, did my work, then scaled it up at the end.
    btw, once a camera...
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    correct driver for k4000 with maya v2016

    adsk's qualified driver utility (http://usa.autodesk.com/adsk/servlet/syscert?id=18844534&siteID=123112) recommends/certifies v340.52

    but i read for opencl v1.2 (used by maya v2016) that nvidia...
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    that's good to know. it might be a good idea to...

    that's good to know. it might be a good idea to let someone else do the heavy lifting on that project. filterforge or substance for example. That seems in line with how nvidia sells its render tech....
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    any idea when the fix will be released? Will it...

    any idea when the fix will be released? Will it be tied to a maya hotfix?

    thanks
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    ok thanks for that bart good thing it's not...

    ok thanks for that bart

    good thing it's not noise. i was not eager to remove that much noise with a quality adjustment(:

    i'm not on beta. technically i may be on the list, i signed up for...
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    i added a sphere and fg to show if i point the...

    i added a sphere and fg to show if i point the light away it works with indirect
    5643

    5644
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    here is that scene. might save someone a couple...

    here is that scene. might save someone a couple of minutes
    5642
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    noise using mila light and mila material

    mila materials with mental ray physical area light (the one with the mila light shader connected) have more noise than if i use a lambert with the same lights

    lambert on the left, mila on right...
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    mdl authoring tool

    a standalone authoring tool for creating mdl shaders would be nice. It seems in keeping with the idea that mdl be usable across all nvidia products and dcc apps

    thanks
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    i think it would be great to have a utility that...

    i think it would be great to have a utility that fixes messed up scenes
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    not sure what's going on there. i'm using...

    not sure what's going on there. i'm using v2015sp1 but this is the way mb has worked for a long time.

    maybe this video will help
    https://www.youtube.com/watch?v=dXQJdDTR3cE
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    when mudbox writes out the displacement map it...

    when mudbox writes out the displacement map it appends a number to the file name selected in the extraction dialog.

    btw, you will know the numbers are correct when the extracted map matches the...
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    hopefully these steps will make it clear: ...

    hopefully these steps will make it clear:

    create a plane in mudbox and subdivide it 8 times
    create a new sculpt operation using the dots and rings texture as map and the plane as the target...
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    i re-uploaded the previous scene. also, there are...

    i re-uploaded the previous scene. also, there are some seams at the poles, they are not due to maya/mr/mb, i rushed through it and didn't bother laying out the uv's correctly. that can be easily fixed
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    set file node's alpha offset to the minus one...

    set file node's alpha offset to the minus one half the value appended to the texture file's name and set the alpha gain to the appended number

    here is a scene with that set up. (this is dspTest3....
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    in this case i used a procedural, but normally i...

    in this case i used a procedural, but normally i use mudbox - either extracting them from sculpt layers or hand painting. (including hand painting with procedurally generated stamps/stencils)
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    this is a test scene i used when we were doing...

    this is a test scene i used when we were doing mila beta. i don't think anything changed between mia and mila.

    the value of the tallest (exr dsp map) dot is 2 and, with maya units set to cm, you...
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    looks like this is a problem with 'color managed...

    looks like this is a problem with 'color managed pots'. as a workaround, i can open a scene, toggle show color managed pots (off to back on) and the errors go away. only just tried it so not sure...
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    actually i'm making some progress on this. looks...

    actually i'm making some progress on this. looks like i can track it down. will report back
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    did you get a chance to take a look? if you dm me...

    did you get a chance to take a look? if you dm me your email i can link you to a test file
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    if i disconnect the object light materials from...

    if i disconnect the object light materials from their shading groups the db errors stop. i have tried deleting the materials and reassigning new ones but it didn't help. i have not been able to get...
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    db unknown tag errors

    i have been getting db unknown tag errors since installing the most recent service pack. not certain it's related but that's when they started.
    not sure how to track them down. is there a way to...
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