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  1. Good, thanks Steffen. ciao, max

    Good, thanks Steffen.

    ciao, max
  2. shader.lib is not up to date for visualstudio 2015 and later ..

    Basically, the definitions of all of the print functions have been moved inline. That's a breaking change that leads to linker errors, for example :

    shader.lib(shader.obj) : error LNK2019:...
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    btw, here for example other people that are doing...

    btw, here for example other people that are doing the same thing.. kinda wasting time on looking at a simple gradient done with _Arnold_ and ask themselves why they see banding ;)...
  4. Being mentalray discontinued, also...

    Being mentalray discontinued, also rombo.mentalray is discontinued with immediate effect.
  5. Some tests with the new generalized BRDF. By the...

    Some tests with the new generalized BRDF. By the way what is that ? Instead to choose between GGX or Beckmann or Ashikhmin-Shirley (or some others) you have now a parameter called Slope where you...
  6. A new batch of natural shading and ligthing with...

    A new batch of natural shading and ligthing with Rombo.tools

    https://www.rombo.tools/wp/wp-content/uploads/2017/10/frenchinterior_1600.jpg
    ...
  7. ehy thanks. here a close-up with DOF and a...

    ehy thanks.

    here a close-up with DOF and a slightly different color grading and light setup.

    https://www.rombo.tools/wp/wp-content/uploads/2017/10/decorset-2.jpg

    ciao, max
  8. here a test with the upcoming 1.2 release (we are...

    here a test with the upcoming 1.2 release (we are skipping 1.1 for improved stability and new features).

    https://www.rombo.tools/downloads/decorset_logo.jpg

    ciao, max
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    But you still have the whole scene to finalize,...

    But you still have the whole scene to finalize, so on what are you stumped exactly ? As soon as you add real materials and lights you won't have any banding. Arnold5 on his side correlates final...
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    You can't see it because it's not there.

    You can't see it because it's not there.
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    out of curiosity .. can't you just bring last...

    out of curiosity .. can't you just bring last good pcloud dll into 3dsmax 2018 ?
  12. Ops most probably those are MS API-sets that...

    Ops most probably those are MS API-sets that dependancy walker can't resolve because was dev'ed for prev version of windows .... however re-load the rombo dll into depwalker .. then go to SaveAs and...
  13. Weird, nobody has problem like yours on win10...

    Weird, nobody has problem like yours on win10 64bits. Did you restart the OS after installed the vcredist_x64, right ? :)


    Then download this simple app .....
  14. V.1.1 is coming out in a couple of days. Improved...

    V.1.1 is coming out in a couple of days. Improved Skin, generalized BSDF plus we got rid of all mentalray internals like thread local storage and block allocators and replaced with more performant...
  15. You may miss compiler redistributable libraries....

    You may miss compiler redistributable libraries. Install them from here :
    https://www.microsoft.com/en-us/download/details.aspx?id=30679
  16. Path to the library should be : C:/Program...

    Path to the library should be :

    C:/Program Files/NVIDIA Corporation/mentalray 3.14 for Maya 2017/shaders/RomboMRshaders.dll

    ciao, max
  17. Latest mrfm default installation is in: ...

    Latest mrfm default installation is in:

    C:\Program Files\NVIDIA Corporation\mentalray 3.14 for Maya 2016\Shaders

    ciao, max
  18. Last week we went out with V.1.0 for our beta...

    Last week we went out with V.1.0 for our beta customers (thanks a lot guys !). However in the meantime we added also a demo, - just register and you'll get back an email with links to rombo.shaders...
  19. https://www.rombo.tools/downloads/hulkbuster-4.jpg...

    https://www.rombo.tools/downloads/hulkbuster-4.jpg

    https://www.rombo.tools
  20. btw there should be still the rayrc file to...

    btw there should be still the rayrc file to properly setup your mray custom shaders ...
  21. Another demo scene. This was borrowed from a...

    Another demo scene. This was borrowed from a prman scene repositoy to try it with mray progressive (take care also prman is a progressive adaptive renderer nowadays ... ) and rombo. Cookies and milk...
  22. Preparing some demo scenes ... in the while I...

    Preparing some demo scenes ... in the while I tested Cycle SSS against mray progressive and rombo.skin ... we are 20% faster on CPU. Really get used to [rombo and] mental ray progressive mode if you...
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    not sure what you're talking about. this one at...

    not sure what you're talking about. this one at the same resolution (and with the same CPU) took 62mins with latest arnold.

    9483


    1280 x 720, 4 AA samples
    AA sample clamp <disabled>...
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    Have you triple checked the Arnold scene with...

    Have you triple checked the Arnold scene with diffuse GI .. it's really weird it takes 18hrs to render.
  25. It's just an experimental feature to see where I...

    It's just an experimental feature to see where I could push mray progressive with rombo.metal, it shall demonstrates how flexible and performant mray and rombo.tools are. ...
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