Search:

Type: Posts; User: designmule; Keyword(s):

Search: Search took 0.19 seconds.

  1. Did you have any luck figuring this out? I had a...

    Did you have any luck figuring this out? I had a similar issue some time ago but forgot to ask about it.
  2. Replies
    4
    Views
    1,570

    I appreciate the effort. If anyone else has a...

    I appreciate the effort. If anyone else has a suggestion, I'd love to hear it.
  3. Replies
    4
    Views
    1,570

    I appreciate the suggestion but it doesn't seem...

    I appreciate the suggestion but it doesn't seem to work with my setup. My self-illuminated material reside in a model that is xref'd into my rendering scene.
  4. Replies
    4
    Views
    1,570

    ignore mia_light_surface via string?

    In my typical workflow I xref the same building model into a day scene and a night scene (using 3ds Max 2014). Some of my materials are self-illuminated using the A&D material. I would like to have...
  5. LUTs in 3ds Max (to avoid MR Exposure Control)

    I know this is a bit off topic, and I apologize, but this is the only forum where I have read anyone mention anything about LUTs.

    I would like to use a LUT in 3ds Max so that my artists can see...
  6. Thanks a bunch Thorsten! Matt

    Thanks a bunch Thorsten!

    Matt
  7. Is this something that can be done without the...

    Is this something that can be done without the use of the Script? Thorsten, I love your scripts and appreciate your generosity as you give us a chance to play around with things well before they get...
  8. Replies
    0
    Views
    1,101

    Max 2013 FG + IP Backburner Script

    I am trying to enable FG + IP for rendering via Backburner. From what I can tell the string command is:

    mental_ray_string_options.AddOption "finalgather importance" (partial)

    I've saved that as...
  9. Replies
    3
    Views
    4,464

    Thanks guys.

    Thanks guys.
  10. Replies
    3
    Views
    4,464

    3Ds Max Include File

    Hello

    I am working on a little project where I am trying to create a UI for a Maya shader in 3Ds Max. There are a couple of UI features I would like to take advantage of, if I can. I apologize if...
  11. Replies
    5
    Views
    2,214

    I'm sorry, I seem to have had my head up my...

    I'm sorry, I seem to have had my head up my backside. The buckets are appearing with unified and though both I and our IT manager would swear that server was 16 cores, I just looked it up and it's...
  12. Replies
    5
    Views
    2,214

    Just as a follow up regarding the two different...

    Just as a follow up regarding the two different machines types used in the animation. On the one hand we had a 16 core 2.93Ghz server with 128Gb of RAM rendering frames. On the other we had a 4 core...
  13. Replies
    5
    Views
    2,214

    Unified Sampling Buckets

    Hello

    We've recently begun to use unified sampling with Max 2013 on a handful of interior architecture scenes. I love the speed of scene setup but I'm a little concerned about render time. When...
Results 1 to 13 of 13