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  1. Sticky: Windows 7; 64bit -- compiling Andy's shaders. ...

    Windows 7; 64bit -- compiling Andy's shaders.

    It worked.

    I ran "all_shaders_64.bat" this morning and everything compiled.

    Yesterday:
    1.) reloaded "Microsoft Visual Studio 2010" -- chose the...
  2. Sticky: Link fatal error

    Having a linking error:

    running 'one_color_64.bat' in the SDK v7.1 cmd window after setting everything from above. The cl line finishes with no issue, but the Link line does not: I get this:
    ...
  3. It's the "bittedness" of the dlls. . . . ...

    It's the "bittedness" of the dlls.

    . . .

    Okay, does that mean that the dlls are 32bit for a 64bit compile? The dlls referenced in my build are from the 64bit version of ...
  4. Thread: reference shader

    by Jimbo
    Replies
    3
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    3,622

    In RenderMan, they pass the per point color...

    In RenderMan, they pass the per point color information along to the resulting points per frame. A list of the original object's (reference object) points are passed to the surface shader as a...
  5. Aaron, I'm looking for the same capability...

    Aaron,

    I'm looking for the same capability with regards to displacing a surface along the projection normal, rather than the surface normal. Being able to use the camera location and the object's...
  6. Replies
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    3,361

    Yeah, none of this works for me. . . . I...

    Yeah, none of this works for me.

    . . .

    I want to displace along the Projection Camera Normal, not the surface Normal. So, ideally, (method 1) I would have the ability to access the "Camera's...
  7. Replies
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    10,904

    See, your assumption is that simply projecting...

    See, your assumption is that simply projecting onto the surface from a given camera will do the right thing and displace towards the projection location. Unfortunately, the displacement shader still...
  8. Replies
    8
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    10,904

    MI vector displacement shader

    Okay, now for a clarification.

    The Maya displacement shader only displaces along the normal and it has no connection to change the vector for displacement (other than the normal).

    So, what if...
  9. Replies
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    10,904

    Okay, a couple of questions since it's years...

    Okay, a couple of questions since it's years later and I was just wondering the same thing.

    1). a "displace mr port" -- what is that and where do I find it in maya?
    2). "any scalar" - so any...
  10. Replies
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    5,065

    Yep. I found the UVlinking next to LightLinking...

    Yep. I found the UVlinking next to LightLinking under Window-> RelationShip Editors later that same day. Thanks for the reply, Bart.
    - J
  11. Replies
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    Yes, but you read MI for a living, Bart. Most of...

    Yes, but you read MI for a living, Bart. Most of us do not. I could certainly output MI and read it in an editor, but without a LOT more MI experience and basic knowledge, my journey would be like...
  12. Replies
    4
    Views
    5,065

    UV Linker???

    I have just searched all of the Maya Help and there is nothing called "UV linker". I see that there is a UV chooser, but none of its documentation says anything about using UV sets.

    Still...
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