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    thanks for the info, and for the tip (didn't even...

    thanks for the info, and for the tip (didn't even think to just add the whole float3). been curious about mdl since I heard about it a while ago, but never got a chance to dig in till the other day....
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    rounded_corner_normal

    so I was reading thru the MDL spec 1.2.2 and came across the state function 19.3 rounded_corner_normal. wanting to see how that looks, but it appears to be only returning 0,0,0 all the time. i'm...
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    Custom IRay Texture Shaders (3ds Max)

    I've recently written a few texture shaders for mental ray in 3ds Max and would like to utilize them in IRay. I've looked all over the place but I just can't find any information on how to do this....
  4. Thread: Adjacent Faces

    by timbot
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    Adjacent Faces

    hello, just learning about writing shaders in mental ray. i'm trying to write a texture shader that returns a shade of gray based on distance from a convex or concave adjacent face angle. I think I...
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