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Thread: Translucency Pass

  1. #1
    Join Date
    Sep 2016
    Location
    Russia, Tambov
    Posts
    7

    Default Translucency Pass

    Why is no item "translucency pass" (L.+<TD>E) in render setting menu (Maya)?
    Last edited by Lemieux; December 15th, 2016 at 09:35.

  2. #2
    Join Date
    Dec 2004
    Location
    Marina Del Rey, California
    Posts
    4,143

    Default

    You're right, we need to add that. To be consistent, we'll name it Diffuse Transmission pass. Pretty sure it works with mila.

    Will create an exported mi file to ensure that.

    And then, will double check why it might not be there in the UI, as it may have been waiting for something that is now ready.
    Barton Gawboy

  3. #3
    Join Date
    Sep 2016
    Location
    Russia, Tambov
    Posts
    7

    Default

    I wrote a small mel-script for myself

    createNode "mentalrayUserBuffer" -n "translucency";
    createNode "mentalrayOutputPass" -n "translucency_pass";

    setAttr -type "string" translucency_pass.framebufferName "translucency";
    setAttr "translucency_pass.fileMode" 1;
    setAttr "translucency_pass.fileFormat" 27;
    setAttr -type "string" translucency_pass.lightPathExpression "L.+<TD>E";

    setAttr "translucency.dataType" 4;

    connectAttr -f -na translucency.message miDefaultOptions.frameBufferList;
    connectAttr -f -na translucency_pass.message miDefaultOptions.renderOutputPasses;
    connectAttr -f translucency.dataType translucency_pass.dataType;
    connectAttr -f translucency.interpolateSamples translucency_pass.interpolateSamples;
    Yet it is working normally.

    I was trying to make changes in file "createMentalRaySceneTab.mel" and add an item "Translucency Pass", but nothing happened. Mental ray tabs stopped working, though I did change only in file "createMentalRaySceneTab.mel".

    I hope in the future you add this item in "Passes".

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