Hi,
I have some problems with GI next and 360 lens shader like wraparound or LatLong from Domemaster. Does not happen with fg.
I have artifacts on corners. Increasing GI quality or bounces does not change anything. Physiscal camera or standard camera is the same. Changing type of light is the same.
GI next lens shader problem.jpg
I provide a mi file to see if you have the same problem. It is a shame as GI next is really nice and fast!
thanks