Results 1 to 3 of 3

Thread: 3ds max 2017 hangs with Forest Pack + Indirect Diffuse (GI) + Unified raytraced

  1. #1
    Join Date
    Sep 2017
    Location
    Greece
    Posts
    2

    Default 3ds max 2017 hangs with Forest Pack + Indirect Diffuse (GI) + Unified raytraced

    My system is an HP Workstation XW6400 (2006 year)
    Inside I have two dual core Xeon and in the next
    days I will upgrade them into two quad core Xeon​.
    I have 16Gb RAM, a hard disk 550Gb SSD and
    a Nvidia Quadro K420 2G RAM.

    I installed 3ds max 2017 and I use the latest version of
    Mental Ray ver 3.14.1.4 and latest version of Forest Pack.

    When I render a scene with Final Gather there are
    no problems.
    But when I disable Final Gather and enable the
    Indirect Diffuse (GI), then when I render with
    all forest pack objects in the scene, 3ds max hungs and
    closes.
    When I render without forest packs, then my
    render is functioning perfectly.

    The only way to render normally with Indirect diffuse + all
    my forest packs is that in Sampling quality->sampling mode I choose "Classic Raytraced"
    instead of "Unified Raytraced".

    But this tweak gets my renders a lot darker...


    Any help?

    thanks.

  2. #2
    Join Date
    Feb 2013
    Posts
    13

    Default

    Did you have any luck figuring this out? I had a similar issue some time ago but forgot to ask about it.

  3. #3
    Join Date
    Sep 2017
    Location
    Greece
    Posts
    2

    Default

    Yes I figured it out...
    I abbandoned completely Mr and went to Arnold wich is far awesome.
    Forest pack dont work there but there is a tweak.
    Just convert all forest pack into editable meshes and then convert their
    materials to Physical materials.
    There you go, you render with Arnold and Forest Pack...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •