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Thread: Enable stereo rendering in mr 3.8

  1. #11
    Join Date
    May 2009
    Location
    Moscow,Russia
    Posts
    15

    Default

    In my tests I can't achieve true stereo rendering effect. In all modes (toein,offaxis) mr sa 3.8 render two images with same perspective. It seems like one camera just moved by x axis on eyedistance value. If place two outputted images on each other the objects edges will be same.
    Maybe I'm doing something wrong? Can someone share simple scene (.mi) with proper stereo effect?

  2. #12

    Default

    I updated the package with the source code. You can download it from the link in the first post.

  3. #13
    Join Date
    Dec 2005
    Location
    Wherever The Computer Says
    Posts
    2,853

    Default

    Excellent! Thanks!
    "Don't argue with an idiot, they will drag you down to their level and beat you over the head with experience."

  4. #14
    Join Date
    Jan 2011
    Location
    West Dover, Nova Scotia, Canada
    Posts
    154

    Post Mac OS X 64-bit version compiled.

    Hi. I compiled a Maya 2011 Mac OS X 64-bit version of the settingsShader. Included with the download is a sample Maya scene you can experiment with. I also created Hypershade icons for the shader.

    You can download the mental ray settingsShader for Mac OS X 64-bit here.

    Here is my blog post about the shader.




    Last edited by AndrewHazelden; March 3rd, 2011 at 12:44. Reason: Added an image.

  5. #15
    Join Date
    Jan 2011
    Location
    West Dover, Nova Scotia, Canada
    Posts
    154

    Default SettingsShader Performance Comparisons

    SettingsShader Performance Comparisons

    The benchmarks were completed using the wooden dinosaur model on grass sample scene included with my build of the Mac OS X version of the settingsShader. Rendered on a Mac Pro 3,1 with 8 cores @ 3.2 GHz each. Final Gather rebuild was turned to off and a new primary Final Gather map was used for each render.


    Render a single camera view in mental ray for Maya 2011:
    RC 0.2 info : wallclock 0:43:34.09 for rendering


    Render two cameras using mental ray with Maya 2011′s built-in stereo camera rig feature:
    mayaRender.log:1179: RC 0.2 info : wallclock 0:44:11.08 for rendering
    mayaRender.log:2273: RC 0.2 info : wallclock 0:20:35.92 for rendering
    Total time for left and right cameras = 1:04:47.0 (3887 seconds)


    Render two cameras using mental ray for Maya 2011 and Haggi’s settingsShader:
    RC 0.2 info : wallclock 0:58:13.87 for rendering
    (3493.87 seconds)

    Summary:
    Using the settingsShader rendered 11% faster than using Maya’s built in Stereo Camera feature.
    Last edited by AndrewHazelden; March 4th, 2011 at 10:45.

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