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Thread: Tutorial: MetaSL based texturing in 3dsMax 2012

  1. #1

    Default Tutorial: MetaSL based texturing in 3dsMax 2012

    I've just finished a tutorial where I describe a workflow
    for creating and baking high definition, realtime surface
    shading. I hope you find it useful. :)

    If you find problems or solutions, have suggestions
    or opinions, please post them here.

  2. #2
    Join Date
    Jun 2007
    Location
    Berlin
    Posts
    754

    Default

    Hey Zoltan,

    beautifully done! Looks like you spent a large amount of time on this, congrats! I am sure other users will benefit from it.

    Cheers,
    RĂ¼diger

  3. #3

    Default

    Thanks RĂ¼diger! MetaSL has great potential so I hope that we, as
    a community, can iron out the bugs and improve the workflow.

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