
Originally Posted by
PiXeL_MoNKeY
bart what is the status of mental mill 1.2? I am not interested in simply materials, but being able to create enhanced maps using a logical node based interface. Also, Nvidia isn't the only company allowing users to edit and leverage the metaSL pipeline. There are other users who are looking for the best way to create realtime DCC shaders that mimic the look of their engine shaders and being able to do that without jumping into a compiler or text editor to do so.
That being said, yes I know how I can hack the 3ds max and its editor to expose most of the metaSL nodes that ship with it to the user interface, but the workflow, phenomenon, and UI creation are lacking from that process.
So previews were shown 10 months ago of 1.2, and your integration partners have eluded that the ball is in your court and they are waiting on Nvidia to release it before they could do anything. Yes there is mental mill Standard edition from Autodesk, but that is locked to an old application and license system (2011 releases must be installed and licensed to use). Please publicly or through your integration partners make the tool available so those of us looking to leverage the technology can do so.
-Eric