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    • Replies: 1
    • Views: 666
    March 14th, 2018, 18:42
    by FigureH  Go to last post

    NVIDIA Advanced Rendering Forum:
    NVIDIA Mental Ray for 3ds Max

  1. wet material with MILA

    Started by irongraft, August 18th, 2016 01:56
    • Replies: 4
    • Views: 1,703
    August 25th, 2016, 21:42
    by irongraft  Go to last post

    NVIDIA Advanced Rendering Forum:
    Maya

  2. Hi (I am not a bot) and Access the Mila Shader

    Started by shanemarks, March 12th, 2013 06:37
    12 Pages
    1 2 3 ... 12
    • Replies: 117
    • Views: 23,065
    May 8th, 2014, 20:13
    by CyberGolem  Go to last post

    NVIDIA Advanced Rendering Forum:
    Open Discussion

  3. make use background emit reflection challenge

    Started by louiscavalcante, February 19th, 2014 12:48
    reflection, reflections, shader, use_background
    • Replies: 2
    • Views: 2,423
    February 19th, 2014, 23:23
    by louiscavalcante  Go to last post

    NVIDIA Advanced Rendering Forum:
    Advanced

  4. Mentalray fisheye shader

    Started by Kihang Park, November 13th, 2011 19:48
    fisheye, shader
    • Replies: 2
    • Views: 3,147
    January 27th, 2014, 14:48
    by Kermit  Go to last post

    NVIDIA Advanced Rendering Forum:
    Open Discussion

  5. Speckles in custom shader

    Started by mrueg, February 27th, 2013 16:15
    • Replies: 4
    • Views: 3,743
    March 12th, 2013, 01:02
    by mrueg  Go to last post

    NVIDIA Advanced Rendering Forum:
    Getting Started

  6. Explicit multi-threading (OpenMP)

    Started by rivierakid, March 21st, 2011 16:23
    2 Pages
    1 2
    shader
    • Replies: 10
    • Views: 6,155
    March 22nd, 2012, 12:54
    by steve  Go to last post

    NVIDIA Advanced Rendering Forum:
    Advanced

  7. Shader (or script) to simulate polarized light

    Started by eoc, March 3rd, 2012 00:25
    fresnel reflections, polarization, polarized light, reflection, shader
    • Replies: 0
    • Views: 1,643
    March 3rd, 2012, 00:25
    by eoc  Go to last post

    NVIDIA Advanced Rendering Forum:
    Open Discussion

  8. Calling a shader from another shader

    Started by golaem, January 25th, 2012 13:31
    call, mifunction_decl, shader, userdata
    • Replies: 2
    • Views: 2,315
    January 30th, 2012, 15:38
    by golaem  Go to last post

    NVIDIA Advanced Rendering Forum:
    Writing mental ray Shaders

  9. CoreCG Releases MentalCore v1.0

    Started by corey, December 9th, 2011 00:39
    maya, passes, plugin, rendering, shader
    • Replies: 0
    • Views: 1,924
    December 9th, 2011, 00:39
    by corey  Go to last post

    NVIDIA Advanced Rendering Forum:
    Maya

  10. SSS and Render Layer Probem - Maya 2010 X64

    Started by dreamer4ever, November 16th, 2011 05:22
    render layer, shader, sss, sub surface
    • Replies: 1
    • Views: 2,063
    December 2nd, 2011, 18:28
    by steve  Go to last post

    NVIDIA Advanced Rendering Forum:
    Maya

  11. BSDF material phenomenon crashes max

    Started by moulder6, May 22nd, 2011 20:45
    2 Pages
    1 2
    • Replies: 15
    • Views: 7,409
    September 10th, 2011, 16:55
    by moulder6  Go to last post

    NVIDIA Advanced Rendering Forum:
    3ds max

  12. to look like maya blinn specular

    Started by tdhun, May 22nd, 2009 04:52
    2 Pages
    1 2
    blinn, mentalray, phenomenon, shader
    • Replies: 10
    • Views: 21,590
    August 12th, 2011, 23:59
    by 1armedScissor  Go to last post

    NVIDIA Advanced Rendering Forum:
    Getting Started

  13. MetaSL and 3ds Max Design 2012

    Started by Damien2k9, July 13th, 2011 05:03
    3ds max 2012, metasl, shader
    • Replies: 2
    • Views: 5,742
    July 13th, 2011, 16:48
    by Damien2k9  Go to last post

    NVIDIA Advanced Rendering Forum:
    MetaSL Material Library - Open Forum

  14. XSI - profile curve parameter

    Started by rivierakid, May 5th, 2011 17:11
    shader, xsi
    • Replies: 0
    • Views: 1,972
    May 5th, 2011, 17:11
    by rivierakid  Go to last post

    NVIDIA Advanced Rendering Forum:
    Advanced

  15. Volume Photon Shader

    Started by rivierakid, April 6th, 2011 17:37
    shader, volume
    • Replies: 0
    • Views: 2,115
    April 6th, 2011, 17:37
    by rivierakid  Go to last post

    NVIDIA Advanced Rendering Forum:
    Advanced

  16. mental mill blog

    Started by ruediger, November 9th, 2010 17:57
    blog, mental mill, shader, snippet, workaround
    • Replies: 2
    • Views: 4,252
    November 17th, 2010, 17:35
    by kogi04  Go to last post

    NVIDIA Advanced Rendering Forum:
    mental mill - Open Forum

  17. Are texture lookups in init shaders impossible?

    Started by Wessel, May 19th, 2010 00:49
    init, shader, texture coordinates
    • Replies: 1
    • Views: 2,745
    June 17th, 2010, 20:51
    by maxt  Go to last post

    NVIDIA Advanced Rendering Forum:
    Advanced

    • Replies: 0
    • Views: 4,349
    March 27th, 2009, 12:31
    by walthergropius  Go to last post

    NVIDIA Advanced Rendering Forum:
    3ds max

  18. Optimize Phenomenon

    Started by pierrotb, February 22nd, 2009 14:50
    • Replies: 2
    • Views: 4,395
    February 24th, 2009, 18:49
    by pierrotb  Go to last post

    NVIDIA Advanced Rendering Forum:
    Writing mental ray Shaders

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