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  1. user_ibl_rect with parti_volume

    Started by MiniZun, March 14th, 2014 20:59
    2 Pages
    1 2
    • Replies: 14
    • Views: 4,864
    July 14th, 2017, 15:19
    by Enzo Catalano  Go to last post

    NVIDIA Advanced Rendering Forum:
    Open Discussion

    • Replies: 0
    • Views: 711
    January 28th, 2017, 05:34
    by SOULSSAGA  Go to last post

    NVIDIA Advanced Rendering Forum:
    Iray Rendering Technology - Open Forum

  2. Catch FG rays in volume shader

    Started by GBOT, April 25th, 2013 22:36
    final gather, global illumination, indirect illumination, mental ray, volume
    • Replies: 0
    • Views: 3,317
    April 25th, 2013, 22:36
    by GBOT  Go to last post

    NVIDIA Advanced Rendering Forum:
    Writing mental ray Shaders

  3. parti_volume problems

    Started by lee, June 18th, 2011 14:19
    dust, marching, parti, ray, volume
    • Replies: 0
    • Views: 2,176
    June 18th, 2011, 14:19
    by lee  Go to last post

    NVIDIA Advanced Rendering Forum:
    Maya

  4. Volume Photon Shader

    Started by rivierakid, April 6th, 2011 17:37
    shader, volume
    • Replies: 0
    • Views: 2,117
    April 6th, 2011, 17:37
    by rivierakid  Go to last post

    NVIDIA Advanced Rendering Forum:
    Advanced

  5. maya 2010 instance with volume shader not exporting

    Started by Kymw, September 15th, 2010 17:16
    2008, instance, mayatomr, volume
    • Replies: 1
    • Views: 2,685
    September 15th, 2010, 21:26
    by steve  Go to last post

    NVIDIA Advanced Rendering Forum:
    Maya

  6. Parti volume artifacts

    Started by Aubrey Pullman, December 29th, 2009 18:48
    • Replies: 4
    • Views: 5,175
    January 15th, 2010, 19:45
    by Aubrey Pullman  Go to last post

    NVIDIA Advanced Rendering Forum:
    3ds max

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